Files
FlyShotHost/src/Flyshot.Runtime.Fanuc/Protocol/FanucStateProtocol.cs
yunxiao.zhu 69fa3edd89 feat(runtime): 完善 FANUC 命令参数与状态通道重连
* 在 FanucCommandProtocol/Client 中补齐速度倍率、TCP 位姿和
  IO 的封包/解析,并引入 FanucIoTypes 字符串到枚举映射
* FanucControllerRuntime 在非仿真模式下接入真机命令通道,本地
  缓存仅作为兜底,TCP 操作扩展为 7 维 Pose
* FanucStateClient 增加帧超时检测、退避自动重连和诊断状态接口,
  超时或重连期间不再把陈旧帧当作当前机器人状态
* FanucStateProtocol 锁定 90B 帧字段为 pose[6]、joint[6]、
  external_axes[3] 和 raw_tail_words[4],并保留状态字诊断槽位
* ICspPlanner 增加 global_scale > 1.0 失败判定,self-adapt-icsp
  内部禁用该判定以保留补点重试链路
* 同步更新 README/AGENTS/计划文档的 todo 状态和实现说明
2026-04-27 00:18:50 +08:00

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using System.Buffers.Binary;
namespace Flyshot.Runtime.Fanuc.Protocol;
/// <summary>
/// 表示 FANUC TCP 10010 状态通道中的单个状态帧。
/// </summary>
public sealed class FanucStateFrame
{
private readonly double[] _pose;
private readonly double[] _jointOrExtensionValues;
private readonly double[] _jointDegrees;
private readonly double[] _externalAxes;
private readonly uint[] _tailWords;
/// <summary>
/// 初始化状态帧解析结果。
/// </summary>
/// <param name="messageId">状态帧消息号或序号。</param>
/// <param name="pose">控制器回传的笛卡尔位姿。</param>
/// <param name="jointOrExtensionValues">控制器回传的关节或扩展轴状态。</param>
/// <param name="tailWords">状态帧尾部状态槽位。</param>
public FanucStateFrame(
uint messageId,
IEnumerable<double> pose,
IEnumerable<double> jointOrExtensionValues,
IEnumerable<uint> tailWords)
{
MessageId = messageId;
_pose = pose?.ToArray() ?? throw new ArgumentNullException(nameof(pose));
_jointOrExtensionValues = jointOrExtensionValues?.ToArray() ?? throw new ArgumentNullException(nameof(jointOrExtensionValues));
_tailWords = tailWords?.ToArray() ?? throw new ArgumentNullException(nameof(tailWords));
if (_pose.Length != 6)
{
throw new ArgumentException("状态帧位姿必须包含 6 个 float。", nameof(pose));
}
if (_jointOrExtensionValues.Length != 9)
{
throw new ArgumentException("状态帧关节/扩展轴必须包含 9 个 float。", nameof(jointOrExtensionValues));
}
if (_tailWords.Length != 4)
{
throw new ArgumentException("状态帧尾部状态字必须包含 4 个 u32。", nameof(tailWords));
}
_jointDegrees = _jointOrExtensionValues.Take(6).ToArray();
_externalAxes = _jointOrExtensionValues.Skip(6).ToArray();
}
/// <summary>
/// 获取状态帧消息号或序号。
/// </summary>
public uint MessageId { get; }
/// <summary>
/// 获取控制器回传的笛卡尔位姿。
/// </summary>
public IReadOnlyList<double> Pose => _pose;
/// <summary>
/// 获取控制器回传的笛卡尔位姿 X/Y/Z/W/P/R单位来自 FANUC 状态服务器。
/// </summary>
public IReadOnlyList<double> CartesianPose => _pose;
/// <summary>
/// 获取控制器回传的关节或扩展轴状态。
/// </summary>
public IReadOnlyList<double> JointOrExtensionValues => _jointOrExtensionValues;
/// <summary>
/// 获取前 6 个机器人关节角度,单位为度。
/// </summary>
public IReadOnlyList<double> JointDegrees => _jointDegrees;
/// <summary>
/// 获取后 3 个扩展轴槽位。当前现场样本中这些值通常为 0。
/// </summary>
public IReadOnlyList<double> ExternalAxes => _externalAxes;
/// <summary>
/// 获取状态帧尾部状态槽位。
/// </summary>
public IReadOnlyList<uint> TailWords => _tailWords;
/// <summary>
/// 获取原始尾部状态字。当前抓包中恒为 [2,0,0,1],语义暂不强行推断。
/// </summary>
public IReadOnlyList<uint> RawTailWords => _tailWords;
/// <summary>
/// 获取第 0 个原始尾部状态字。
/// </summary>
public uint StatusWord0 => _tailWords[0];
/// <summary>
/// 获取第 1 个原始尾部状态字。
/// </summary>
public uint StatusWord1 => _tailWords[1];
/// <summary>
/// 获取第 2 个原始尾部状态字。
/// </summary>
public uint StatusWord2 => _tailWords[2];
/// <summary>
/// 获取第 3 个原始尾部状态字。
/// </summary>
public uint StatusWord3 => _tailWords[3];
}
/// <summary>
/// 提供 FANUC TCP 10010 状态通道固定帧解析能力。
/// </summary>
public static class FanucStateProtocol
{
/// <summary>
/// FANUC 状态通道抓包确认的完整帧长度。
/// </summary>
public const int StateFrameLength = 90;
/// <summary>
/// 解析 TCP 10010 状态通道中的单个完整状态帧。
/// </summary>
/// <param name="frame">完整状态帧。</param>
/// <returns>状态帧解析结果。</returns>
public static FanucStateFrame ParseFrame(ReadOnlySpan<byte> frame)
{
ValidateFrame(frame);
var pose = new double[6];
var jointOrExtensionValues = new double[9];
var tailWords = new uint[4];
// 状态帧采用固定布局,偏移来自抓包与 StateServer 逆向结论。
for (var index = 0; index < pose.Length; index++)
{
pose[index] = BinaryPrimitives.ReadSingleBigEndian(frame.Slice(11 + (index * sizeof(float)), sizeof(float)));
}
for (var index = 0; index < jointOrExtensionValues.Length; index++)
{
jointOrExtensionValues[index] = BinaryPrimitives.ReadSingleBigEndian(frame.Slice(35 + (index * sizeof(float)), sizeof(float)));
}
for (var index = 0; index < tailWords.Length; index++)
{
tailWords[index] = BinaryPrimitives.ReadUInt32BigEndian(frame.Slice(71 + (index * sizeof(uint)), sizeof(uint)));
}
return new FanucStateFrame(
BinaryPrimitives.ReadUInt32BigEndian(frame.Slice(7, sizeof(uint))),
pose,
jointOrExtensionValues,
tailWords);
}
/// <summary>
/// 校验状态帧的长度、magic 和长度字段。
/// </summary>
/// <param name="frame">完整状态帧。</param>
private static void ValidateFrame(ReadOnlySpan<byte> frame)
{
if (frame.Length != StateFrameLength)
{
throw new InvalidDataException("FANUC 状态帧长度不符合 TCP 10010 固定帧布局。");
}
if (frame[0] != (byte)'d' || frame[1] != (byte)'o' || frame[2] != (byte)'z')
{
throw new InvalidDataException("FANUC 状态帧头 magic 不正确。");
}
if (frame[^3] != (byte)'z' || frame[^2] != (byte)'o' || frame[^1] != (byte)'d')
{
throw new InvalidDataException("FANUC 状态帧尾 magic 不正确。");
}
var declaredLength = BinaryPrimitives.ReadUInt32BigEndian(frame.Slice(3, sizeof(uint)));
if (declaredLength != frame.Length)
{
throw new InvalidDataException("FANUC 状态帧长度字段与实际长度不一致。");
}
}
}