* 新增飞拍轨迹文件存储,支持上传、加载与删除 * 接通 ControllerClientCompat 到运行时的轨迹编排 * 完善 FANUC 命令与 J519 客户端发送链路 * 补充密集轨迹执行、运行时编排和协议客户端测试 * 更新 README 与 AGENTS 中的当前实现状态
220 lines
8.1 KiB
C#
220 lines
8.1 KiB
C#
using System.Buffers.Binary;
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using System.Net;
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using System.Net.Sockets;
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using Flyshot.Runtime.Fanuc.Protocol;
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namespace Flyshot.Core.Tests;
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/// <summary>
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/// 验证 FANUC UDP 60015 J519 运动客户端的初始化、周期发送与响应解析。
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/// </summary>
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public sealed class FanucJ519ClientTests : IDisposable
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{
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private readonly UdpClient _server;
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private readonly CancellationTokenSource _cts = new();
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/// <summary>
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/// 在随机可用端口启动本地 UDP 模拟控制器。
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/// </summary>
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public FanucJ519ClientTests()
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{
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_server = new UdpClient(0);
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}
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/// <summary>
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/// 获取分配给本地模拟控制器的端口。
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/// </summary>
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private int Port => ((IPEndPoint)_server.Client.LocalEndPoint!).Port;
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/// <summary>
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/// 清理模拟控制器和取消源。
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/// </summary>
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public void Dispose()
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{
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_cts.Cancel();
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_server.Dispose();
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_cts.Dispose();
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}
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/// <summary>
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/// 验证连接时会发送初始化包。
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/// </summary>
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[Fact]
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public async Task ConnectAsync_SendsInitPacket()
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{
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using var client = new FanucJ519Client();
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var receiveTask = _server.ReceiveAsync(_cts.Token);
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await client.ConnectAsync("127.0.0.1", Port, _cts.Token);
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Assert.True(client.IsConnected);
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var result = await receiveTask.AsTask().WaitAsync(TimeSpan.FromSeconds(2), _cts.Token);
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Assert.Equal(FanucJ519Protocol.ControlPacketLength, result.Buffer.Length);
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Assert.Equal(Convert.FromHexString("0000000000000001"), result.Buffer);
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}
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/// <summary>
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/// 验证启动运动后能按周期发送命令包。
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/// </summary>
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[Fact]
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public async Task StartMotion_SendsPeriodicCommands()
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{
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using var client = new FanucJ519Client();
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await client.ConnectAsync("127.0.0.1", Port, _cts.Token);
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// 接收并丢弃初始化包。
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var initResult = await _server.ReceiveAsync(_cts.Token);
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var command = new FanucJ519Command(sequence: 1, targetJoints: [1.0, 2.0, 3.0, 4.0, 5.0, 6.0]);
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client.UpdateCommand(command);
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client.StartMotion();
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// 接收至少一个命令包。
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var commandResult = await _server.ReceiveAsync(_cts.Token);
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Assert.Equal(FanucJ519Protocol.CommandPacketLength, commandResult.Buffer.Length);
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Assert.Equal(1u, BinaryPrimitives.ReadUInt32BigEndian(commandResult.Buffer.AsSpan(0x08, 4)));
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await client.StopMotionAsync(_cts.Token);
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}
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/// <summary>
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/// 验证停止运动时会发送结束包。
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/// </summary>
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[Fact]
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public async Task StopMotionAsync_SendsEndPacket()
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{
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using var client = new FanucJ519Client();
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await client.ConnectAsync("127.0.0.1", Port, _cts.Token);
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// 接收并丢弃初始化包。
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await _server.ReceiveAsync(_cts.Token);
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await client.StopMotionAsync(_cts.Token);
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// 服务器应该收到结束包。
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var endResult = await _server.ReceiveAsync(_cts.Token);
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Assert.Equal(FanucJ519Protocol.ControlPacketLength, endResult.Buffer.Length);
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Assert.Equal(Convert.FromHexString("0000000200000001"), endResult.Buffer);
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}
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/// <summary>
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/// 验证响应解析和最新响应缓存。
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/// </summary>
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[Fact]
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public async Task GetLatestResponse_ParsesIncomingResponse()
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{
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using var client = new FanucJ519Client();
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await client.ConnectAsync("127.0.0.1", Port, _cts.Token);
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// 接收初始化包,获取客户端端点。
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var initResult = await _server.ReceiveAsync(_cts.Token);
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var clientEndpoint = initResult.RemoteEndPoint;
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// 构造 132B 响应包并发送回客户端。
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var responsePacket = new byte[FanucJ519Protocol.ResponsePacketLength];
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BinaryPrimitives.WriteUInt32BigEndian(responsePacket.AsSpan(0x00, 4), 0);
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BinaryPrimitives.WriteUInt32BigEndian(responsePacket.AsSpan(0x04, 4), 1);
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BinaryPrimitives.WriteUInt32BigEndian(responsePacket.AsSpan(0x08, 4), 5);
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responsePacket[0x0c] = 15; // 所有状态位为真。
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BinaryPrimitives.WriteUInt32BigEndian(responsePacket.AsSpan(0x14, 4), 999u);
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BinaryPrimitives.WriteSingleBigEndian(responsePacket.AsSpan(0x18, 4), 10.0f);
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BinaryPrimitives.WriteSingleBigEndian(responsePacket.AsSpan(0x3c, 4), 0.5f);
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BinaryPrimitives.WriteSingleBigEndian(responsePacket.AsSpan(0x60, 4), 1.0f);
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await _server.SendAsync(responsePacket, clientEndpoint, _cts.Token);
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// 给接收循环留出时间。
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await Task.Delay(200, _cts.Token);
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var latest = client.GetLatestResponse();
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Assert.NotNull(latest);
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Assert.Equal(5u, latest.Sequence);
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Assert.True(latest.AcceptsCommand);
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Assert.True(latest.ReceivedCommand);
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Assert.True(latest.SystemReady);
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Assert.True(latest.RobotInMotion);
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Assert.Equal(999u, latest.Timestamp);
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Assert.Equal(10.0, latest.Pose[0], precision: 6);
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Assert.Equal(0.5, latest.JointDegrees[0], precision: 6);
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Assert.Equal(1.0, latest.MotorCurrents[0], precision: 6);
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}
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/// <summary>
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/// 验证 UpdateCommand 替换当前命令后下一周期发送新命令。
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/// </summary>
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[Fact]
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public async Task UpdateCommand_ReplacesCurrentCommand()
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{
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using var client = new FanucJ519Client();
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await client.ConnectAsync("127.0.0.1", Port, _cts.Token);
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await _server.ReceiveAsync(_cts.Token); // init
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var command1 = new FanucJ519Command(sequence: 1, targetJoints: [1.0, 0.0, 0.0, 0.0, 0.0, 0.0]);
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var command2 = new FanucJ519Command(sequence: 2, targetJoints: [2.0, 0.0, 0.0, 0.0, 0.0, 0.0]);
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client.UpdateCommand(command1);
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client.StartMotion();
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var result1 = await _server.ReceiveAsync(_cts.Token);
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Assert.Equal(1u, BinaryPrimitives.ReadUInt32BigEndian(result1.Buffer.AsSpan(0x08, 4)));
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Assert.Equal(1.0f, BinaryPrimitives.ReadSingleBigEndian(result1.Buffer.AsSpan(0x1c, 4)), precision: 6);
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client.UpdateCommand(command2);
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var result2 = await _server.ReceiveAsync(_cts.Token);
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Assert.Equal(2u, BinaryPrimitives.ReadUInt32BigEndian(result2.Buffer.AsSpan(0x08, 4)));
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Assert.Equal(2.0f, BinaryPrimitives.ReadSingleBigEndian(result2.Buffer.AsSpan(0x1c, 4)), precision: 6);
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await client.StopMotionAsync(_cts.Token);
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}
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/// <summary>
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/// 验证在连接前调用 StartMotion 会抛出 InvalidOperationException。
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/// </summary>
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[Fact]
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public void StartMotion_BeforeConnect_Throws()
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{
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using var client = new FanucJ519Client();
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Assert.Throws<InvalidOperationException>(() => client.StartMotion());
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}
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/// <summary>
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/// 验证 Stopwatch + SpinWait 发送循环能保持约 8ms 周期抖动在亚毫秒级。
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/// </summary>
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[Fact]
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public async Task StartMotion_MaintainsSubMillisecondPeriod()
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{
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using var client = new FanucJ519Client();
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await client.ConnectAsync("127.0.0.1", Port, _cts.Token);
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await _server.ReceiveAsync(_cts.Token); // init
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var command = new FanucJ519Command(sequence: 1, targetJoints: [1.0, 2.0, 3.0, 4.0, 5.0, 6.0]);
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client.UpdateCommand(command);
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client.StartMotion();
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// 收集 5 个命令包到达时间戳。
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var timestamps = new List<DateTimeOffset>();
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for (var i = 0; i < 5; i++)
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{
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var result = await _server.ReceiveAsync(_cts.Token);
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timestamps.Add(DateTimeOffset.UtcNow);
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}
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await client.StopMotionAsync(_cts.Token);
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// 计算相邻包间隔并断言最大抖动。
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var intervals = new List<TimeSpan>();
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for (var i = 1; i < timestamps.Count; i++)
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{
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intervals.Add(timestamps[i] - timestamps[i - 1]);
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}
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// 允许 ±2ms 的测量误差(含 UDP 传输和调度延迟)。
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Assert.All(intervals, interval =>
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{
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Assert.True(interval >= TimeSpan.FromMilliseconds(6), $"间隔 {interval.TotalMilliseconds:F2}ms 过短。");
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Assert.True(interval <= TimeSpan.FromMilliseconds(10), $"间隔 {interval.TotalMilliseconds:F2}ms 过长。");
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});
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}
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}
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