Files
FlyShotHost/src/Flyshot.Server.Host/Controllers/LegacyHttpApiController.cs
yunxiao.zhu b1710e5d01 ♻️ refactor(compat): 替换 MoveJoint 时间律为解析式 7 阶平滑函数并添加离散限位校验
* 将预捕获 alpha 数据表替换为解析式 7 阶平滑点到点时间律
  s(u)=35u⁴-84u⁵+70u⁶-20u⁷,形状系数按 1~3 阶导数最大值重算
* 新增离散限位校验:按真实 8ms 采样点反算速度/加速度/jerk,
  不满足时自动拉长总时长后重采样,最多迭代 10000 次
* 实发轨迹落盘:ActualSendJointTraj.txt(角度制)、
  ActualSendJerkStats.txt(点间跃度统计),按时间目录归档
* J519 AcceptsCommand 门控:只有机器人就绪时才发送下一帧,
  减少无效下发;状态日志附带最近发送目标关节轴
* FanucControllerRuntime 构造函数改为必选 ILogger 注入,
  确保 DI 解析时稳定拿到日志实例
* LegacyHttpApiController 移除已废弃的 ConnectServer 调用,
  EnableRobot 参数从 2 改为 4
* 新增跃度报警分析文档和六轴限值表,补充反馈远离拒绝测试

Co-authored-by: Copilot <copilot@github.com>
2026-05-06 09:06:28 +08:00

1049 lines
37 KiB
C#

using System.Text.Json;
using Flyshot.ControllerClientCompat;
using Microsoft.AspNetCore.Mvc;
namespace Flyshot.Server.Host.Controllers;
/// <summary>
/// 提供对 `flyshot-uaes-interface` 既有 FastAPI HTTP 路由层的一比一 MVC 兼容控制器。
/// </summary>
[ApiController]
[Tags("ControllerClient 兼容")]
public sealed class LegacyHttpApiController : ControllerBase
{
private readonly IControllerClientCompatService _compatService;
private readonly ILogger<LegacyHttpApiController> _logger;
/// <summary>
/// 初始化旧 HTTP 兼容控制器。
/// </summary>
/// <param name="compatService">ControllerClient 兼容服务。</param>
/// <param name="logger">日志记录器。</param>
public LegacyHttpApiController(IControllerClientCompatService compatService, ILogger<LegacyHttpApiController> logger)
{
_compatService = compatService ?? throw new ArgumentNullException(nameof(compatService));
_logger = logger ?? throw new ArgumentNullException(nameof(logger));
}
/// <summary>
/// 兼容旧根路径探活接口。
/// </summary>
/// <returns>旧 HTTP 服务约定的 Hello World 响应。</returns>
[HttpGet("/")]
public IActionResult Root()
{
return Ok(new { message = "Hello World" });
}
/// <summary>
/// 兼容旧 `/connect_server/` 路由;在 replacement 宿主中仅记录调用方期望连接的地址。
/// </summary>
/// <param name="server_ip">旧客户端传入的服务端 IP。</param>
/// <param name="port">旧客户端传入的服务端端口。</param>
/// <returns>与旧 FastAPI 层一致的状态响应。</returns>
[HttpPost("/connect_server/")]
public IActionResult ConnectServer([FromQuery] string server_ip, [FromQuery] int port)
{
_logger.LogInformation("ConnectServer 调用: server_ip={ServerIp}, port={Port}", server_ip, port);
try
{
_compatService.ConnectServer(server_ip, port);
_logger.LogInformation("ConnectServer 成功: server_ip={ServerIp}, port={Port}", server_ip, port);
return Ok(new { status = "connected" });
}
catch (Exception exception)
{
_logger.LogError(exception, "ConnectServer 失败: server_ip={ServerIp}, port={Port}", server_ip, port);
return LegacyBadRequest("Connect Server failed");
}
}
/// <summary>
/// 兼容旧 `GetServerVersion` 版本查询语义。
/// </summary>
/// <returns>服务端版本号。</returns>
[HttpGet("/get_server_version/")]
public IActionResult GetServerVersion()
{
return Ok(new { server_version = _compatService.GetServerVersion() });
}
/// <summary>
/// 兼容旧 `GetClientVersion` 版本查询语义。
/// </summary>
/// <returns>客户端版本号。</returns>
[HttpGet("/get_client_version/")]
public IActionResult GetClientVersion()
{
return Ok(new { client_version = _compatService.GetClientVersion() });
}
/// <summary>
/// 兼容旧 `/setup_robot/` 路由。
/// </summary>
/// <param name="robot_name">旧 HTTP 层使用的机器人名称。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/setup_robot/")]
public IActionResult SetupRobot([FromQuery] string robot_name)
{
_logger.LogInformation("SetupRobot 调用: robot_name={RobotName}", robot_name);
try
{
_compatService.SetUpRobot(robot_name);
_logger.LogInformation("SetupRobot 成功: robot_name={RobotName}", robot_name);
return Ok(new { status = "robot setup" });
}
catch (Exception exception)
{
_logger.LogError(exception, "SetupRobot 失败: robot_name={RobotName}", robot_name);
return LegacyBadRequest("SetUpRobot failed");
}
}
/// <summary>
/// 兼容旧 `SetUpRobotFromEnv(env_file)` 参数形状。
/// </summary>
/// <param name="env_file">环境文件路径。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/setup_robot_from_env/")]
public IActionResult SetupRobotFromEnv([FromQuery] string env_file)
{
try
{
_compatService.SetUpRobotFromEnv(env_file);
return Ok(new { status = "robot setup" });
}
catch
{
return LegacyBadRequest("SetUpRobotFromEnv failed");
}
}
/// <summary>
/// 兼容旧 `SetShowTCP(is_show, axis_length, axis_size)` 参数形状。
/// </summary>
/// <param name="is_show">是否显示 TCP。</param>
/// <param name="axis_length">坐标轴长度。</param>
/// <param name="axis_size">坐标轴线宽。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/set_show_tcp/")]
public IActionResult SetShowTcp(
[FromQuery] bool is_show = true,
[FromQuery] double axis_length = 0.1,
[FromQuery] int axis_size = 2)
{
try
{
_compatService.SetShowTcp(is_show, axis_length, axis_size);
return Ok(new { status = "show TCP set" });
}
catch
{
return LegacyBadRequest("SetShowTCP failed");
}
}
/// <summary>
/// 兼容旧 `/is_setup/` 路由。
/// </summary>
/// <returns>当前机器人是否完成初始化。</returns>
[HttpGet("/is_setup/")]
public IActionResult IsSetup()
{
return Ok(new { is_setup = _compatService.IsSetUp });
}
/// <summary>
/// 兼容旧 `EnableRobot(buffer_size=2)` 参数形状。
/// </summary>
/// <param name="buffer_size">控制器执行缓冲区大小。</param>
/// <returns>旧 FastAPI 层风格的布尔状态响应。</returns>
[HttpGet("/enable_robot/")]
public IActionResult EnableRobot([FromQuery] int buffer_size = 2)
{
_logger.LogInformation("EnableRobot 调用: buffer_size={BufferSize}", buffer_size);
try
{
_compatService.EnableRobot(buffer_size);
_logger.LogInformation("EnableRobot 成功");
return Ok(new { enable_robot = true });
}
catch (Exception exception)
{
_logger.LogError(exception, "EnableRobot 失败");
return LegacyBadRequest("EnableRobot failed");
}
}
/// <summary>
/// 兼容旧 `/disable_robot/` 路由。
/// </summary>
/// <returns>旧 FastAPI 层风格的布尔状态响应。</returns>
[HttpGet("/disable_robot/")]
public IActionResult DisableRobot()
{
_logger.LogInformation("DisableRobot 调用");
try
{
_compatService.DisableRobot();
_logger.LogInformation("DisableRobot 成功");
return Ok(new { disable_robot = true });
}
catch (Exception exception)
{
_logger.LogError(exception, "DisableRobot 失败");
return LegacyBadRequest("DisableRobot failed");
}
}
/// <summary>
/// 提供与旧客户端 <c>StopMove</c> 语义对应的 HTTP 端点。
/// </summary>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpGet("/stop_move/")]
public IActionResult StopMove()
{
_logger.LogInformation("StopMove 调用");
try
{
_compatService.StopMove();
_logger.LogInformation("StopMove 成功");
return Ok(new { status = "move stopped" });
}
catch (Exception exception)
{
_logger.LogError(exception, "StopMove 失败");
return LegacyBadRequest("StopMove failed");
}
}
/// <summary>
/// 兼容旧 `/set_active_controller/` 路由。
/// </summary>
/// <param name="sim">是否切到仿真控制器。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/set_active_controller/")]
public IActionResult SetActiveController([FromQuery] bool sim)
{
_logger.LogInformation("SetActiveController 调用: sim={Sim}", sim);
try
{
_compatService.SetActiveController(sim);
_logger.LogInformation("SetActiveController 成功: sim={Sim}", sim);
return Ok(new { status = "active controller set" });
}
catch (Exception exception)
{
_logger.LogError(exception, "SetActiveController 失败: sim={Sim}", sim);
return LegacyBadRequest("SetActiveController failed");
}
}
/// <summary>
/// 兼容旧 `/connect_robot/` 路由。
/// </summary>
/// <param name="ip">控制器 IP。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/connect_robot/")]
public IActionResult ConnectRobot([FromQuery] string ip)
{
_logger.LogInformation("ConnectRobot 调用: ip={Ip}", ip);
try
{
_compatService.Connect(ip);
_logger.LogInformation("ConnectRobot 成功: ip={Ip}", ip);
return Ok(new { status = "robot connected" });
}
catch (Exception exception)
{
_logger.LogError(exception, "ConnectRobot 失败: ip={Ip}", ip);
return LegacyBadRequest("Connect failed");
}
}
/// <summary>
/// 提供与旧客户端 <c>Disconnect</c> 语义对应的 HTTP 端点。
/// </summary>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/disconnect_robot/")]
public IActionResult DisconnectRobot()
{
_logger.LogInformation("DisconnectRobot 调用");
try
{
_compatService.Disconnect();
_logger.LogInformation("DisconnectRobot 成功");
return Ok(new { status = "robot disconnected" });
}
catch (Exception exception)
{
_logger.LogError(exception, "DisconnectRobot 失败");
return LegacyBadRequest("Disconnect failed");
}
}
/// <summary>
/// 兼容旧 `/robot_info/` 路由。
/// </summary>
/// <returns>旧 HTTP 层聚合的机器人元信息。</returns>
[HttpGet("/robot_info/")]
public IActionResult GetRobotInfo()
{
try
{
return Ok(new
{
name = _compatService.GetRobotName(),
server_version = _compatService.ServerVersion,
dof = _compatService.GetDegreesOfFreedom(),
speed_ratio = _compatService.GetSpeedRatio()
});
}
catch
{
return LegacyBadRequest("GetRobotInfo failed");
}
}
/// <summary>
/// 兼容旧 `/set_tcp/` 路由。
/// </summary>
/// <param name="tcp_data">三维 TCP 请求体。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/set_tcp/")]
public IActionResult SetTcp([FromBody] LegacyTcpRequest tcp_data)
{
_logger.LogInformation("SetTcp 调用: x={X}, y={Y}, z={Z}", tcp_data.x, tcp_data.y, tcp_data.z);
try
{
_compatService.SetTcp(tcp_data.x, tcp_data.y, tcp_data.z);
_logger.LogInformation("SetTcp 成功");
return Ok(new { status = "TCP set" });
}
catch (Exception exception)
{
_logger.LogError(exception, "SetTcp 失败");
return LegacyBadRequest("SetTCP failed");
}
}
/// <summary>
/// 兼容旧 `/get_tcp/` 路由。
/// </summary>
/// <returns>当前 TCP 三维坐标。</returns>
[HttpGet("/get_tcp/")]
public IActionResult GetTcp()
{
try
{
return Ok(new { tcp = _compatService.GetTcp() });
}
catch
{
return LegacyBadRequest("GetTCP failed");
}
}
/// <summary>
/// 兼容旧 `/set_io/` 路由。
/// </summary>
/// <param name="port">IO 端口号。</param>
/// <param name="value">IO 值。</param>
/// <param name="io_type">IO 类型字符串。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/set_io/")]
public IActionResult SetIo([FromQuery] int port, [FromQuery] bool value, [FromQuery] string io_type)
{
_logger.LogInformation("SetIo 调用: port={Port}, value={Value}, io_type={IoType}", port, value, io_type);
try
{
_compatService.SetIo(port, value, io_type);
_logger.LogInformation("SetIo 成功: port={Port}, value={Value}", port, value);
return Ok(new { status = "IO set" });
}
catch (Exception exception)
{
_logger.LogError(exception, "SetIo 失败: port={Port}, value={Value}", port, value);
return LegacyBadRequest("SetDigitalOutput failed");
}
}
/// <summary>
/// 兼容旧 `/get_io/` 路由。
/// </summary>
/// <param name="port">IO 端口号。</param>
/// <param name="io_type">IO 类型字符串。</param>
/// <returns>当前 IO 值。</returns>
[HttpGet("/get_io/")]
public IActionResult GetIo([FromQuery] int port, [FromQuery] string io_type)
{
_logger.LogInformation("GetIo 调用: port={Port}, io_type={IoType}", port, io_type);
try
{
var value = _compatService.GetIo(port, io_type);
_logger.LogInformation("GetIo 成功: port={Port}, value={Value}", port, value);
return Ok(new { value });
}
catch (Exception exception)
{
_logger.LogError(exception, "GetIo 失败: port={Port}", port);
return LegacyBadRequest("GetDigitalOutput failed");
}
}
/// <summary>
/// 兼容旧 `/get_joint_position/` 路由。
/// </summary>
/// <returns>旧 HTTP 层定义的关节位置 JSON 外形。</returns>
[HttpGet("/get_joint_position/")]
public IActionResult GetJointPosition()
{
try
{
return Ok(new { success = true, points = _compatService.GetJointPositions() });
}
catch
{
return LegacyBadRequest("GetJointPosition failed");
}
}
/// <summary>
/// 兼容旧 `/move_joint/` 路由。
/// </summary>
/// <param name="joint_data">关节位置请求体。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/move_joint/")]
public IActionResult MoveJoint([FromBody] LegacyJointPositionRequest joint_data)
{
_logger.LogInformation("MoveJoint 调用: 关节数={JointCount}", joint_data.joints.Count);
_logger.LogDebug("MoveJoint 路点: {Joints}", string.Join(", ", joint_data.joints.Select(j => j.ToString("F4"))));
try
{
_compatService.MoveJoint(joint_data.joints);
_logger.LogInformation("MoveJoint 成功");
return Ok(new { status = "robot moved" });
}
catch (Exception exception)
{
_logger.LogError(exception, "MoveJoint 失败");
return LegacyBadRequest("MoveJoint failed");
}
}
/// <summary>
/// 兼容旧 `GetNearestIK(pose, seed, ik)` 参数形状。
/// </summary>
/// <param name="request">IK 请求体。</param>
/// <returns>IK 结果。</returns>
[HttpPost("/get_nearest_ik/")]
public IActionResult GetNearestIk([FromBody] LegacyNearestIkRequest request)
{
try
{
return Ok(new { success = true, ik = _compatService.GetNearestIk(request.pose, request.seed) });
}
catch (NotSupportedException exception)
{
return StatusCode(StatusCodes.Status501NotImplemented, new { detail = exception.Message });
}
catch
{
return LegacyBadRequest("GetNearestIK failed");
}
}
/// <summary>
/// 兼容旧 `/list_flyShotTraj/` 路由。
/// </summary>
/// <returns>已上传飞拍轨迹名称列表。</returns>
[HttpGet("/list_flyShotTraj/")]
public IActionResult ListFlyshotTrajectories()
{
var names = _compatService.ListTrajectoryNames();
if (names.Count == 0)
{
return LegacyBadRequest("ListFlyShotTraj failed");
}
return Ok(new { flyshot_trajs = names });
}
/// <summary>
/// 兼容旧 `/execute_trajectory/` 路由,并接受两种历史请求体形状。
/// </summary>
/// <param name="waypoints">轨迹请求体。</param>
/// <param name="method">查询字符串中的 method 覆盖值(兼容历史调用方式)。</param>
/// <param name="save_traj">查询字符串中的 save_traj 覆盖值(兼容历史调用方式)。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/execute_trajectory/")]
public IActionResult ExecuteTrajectory(
[FromBody] JsonElement waypoints,
[FromQuery] string? method = null,
[FromQuery] bool? save_traj = null)
{
_logger.LogInformation("ExecuteTrajectory 调用: method={Method}, save_traj={SaveTraj}", method ?? "icsp", save_traj ?? false);
try
{
var request = ParseExecuteTrajectoryRequest(waypoints, method, save_traj);
_logger.LogDebug("ExecuteTrajectory 路点数={WaypointCount}, method={Method}", request.Waypoints.Count, request.Method);
_compatService.ExecuteTrajectory(
request.Waypoints,
new TrajectoryExecutionOptions(request.Method, request.SaveTrajectory));
_logger.LogInformation("ExecuteTrajectory 成功: method={Method}", request.Method);
return Ok(new { status = "trajectory executed" });
}
catch (Exception exception)
{
_logger.LogError(exception, "ExecuteTrajectory 失败");
return LegacyBadRequest("ExecuteTrajectory failed");
}
}
/// <summary>
/// 兼容旧 `/upload_flyshot/` 路由。
/// </summary>
/// <param name="trajectory_data">飞拍上传请求体。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/upload_flyshot/")]
public IActionResult UploadFlyshot([FromBody] LegacyFlightTrajectoryRequest trajectory_data)
{
_logger.LogInformation(
"UploadFlyshot 调用: name={Name}, waypoints={WaypointCount}, shot_flags={ShotCount}",
trajectory_data.name,
trajectory_data.waypoints.Count,
trajectory_data.shot_flags.Count(static f => f));
if (trajectory_data.shot_flags.Count != trajectory_data.waypoints.Count)
{
_logger.LogWarning("UploadFlyshot 校验失败: shot_flags长度({ShotFlagsCount}) != 路点数({WaypointCount})",
trajectory_data.shot_flags.Count, trajectory_data.waypoints.Count);
return LegacyValidationError("shot_flags长度必须与路点数量相同");
}
if (trajectory_data.offset_values.Count != trajectory_data.waypoints.Count)
{
_logger.LogWarning("UploadFlyshot 校验失败: offset_values长度({OffsetCount}) != 路点数({WaypointCount})",
trajectory_data.offset_values.Count, trajectory_data.waypoints.Count);
return LegacyValidationError("offset_values长度必须与路点数量相同");
}
if (trajectory_data.addrs.Count != trajectory_data.waypoints.Count)
{
_logger.LogWarning("UploadFlyshot 校验失败: addrs长度({AddrCount}) != 路点数({WaypointCount})",
trajectory_data.addrs.Count, trajectory_data.waypoints.Count);
return LegacyValidationError("addrs长度必须与路点数量相同");
}
try
{
var trajectory = new ControllerClientCompatUploadedTrajectory(
name: trajectory_data.name,
waypoints: trajectory_data.waypoints,
shotFlags: trajectory_data.shot_flags,
offsetValues: trajectory_data.offset_values.Select(static value => (int)value),
addressGroups: trajectory_data.addrs);
_compatService.UploadTrajectory(trajectory);
_logger.LogInformation("UploadFlyshot 成功: name={Name}", trajectory_data.name);
return Ok(new { status = "FlyShot uploaded" });
}
catch (Exception exception)
{
_logger.LogError(exception, "UploadFlyshot 失败: name={Name}", trajectory_data.name);
return LegacyBadRequest("UploadFlyShotTraj failed");
}
}
/// <summary>
/// 兼容旧 `/execute_flyshot/` 路由。
/// </summary>
/// <param name="data">包含轨迹名称和执行参数的请求体。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/execute_flyshot/")]
public IActionResult ExecuteFlyshot([FromBody] LegacyExecuteFlyshotRequest data)
{
_logger.LogInformation(
"ExecuteFlyshot 调用: name={Name}, method={Method}, move_to_start={MoveToStart}, use_cache={UseCache}, wait={Wait}",
data.name, data.method, data.move_to_start, data.use_cache, data.wait);
try
{
_compatService.ExecuteTrajectoryByName(
data.name,
new FlyshotExecutionOptions(
moveToStart: data.move_to_start,
method: data.method,
saveTrajectory: data.save_traj,
useCache: data.use_cache,
wait: data.wait));
_logger.LogInformation("ExecuteFlyshot 成功: name={Name}", data.name);
return Ok(new { status = "FlyShot executed", success = true });
}
catch (Exception exception)
{
_logger.LogError(exception, "ExecuteFlyshot 失败: name={Name}", data.name);
return StatusCode(StatusCodes.Status500InternalServerError, new { detail = exception.Message });
}
}
/// <summary>
/// 兼容旧 `SaveTrajInfo(name, method)` 参数形状。
/// </summary>
/// <param name="request">轨迹保存请求体。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/save_traj_info/")]
public IActionResult SaveTrajectoryInfo([FromBody] LegacyTrajectoryInfoRequest request)
{
_logger.LogInformation("SaveTrajectoryInfo 调用: name={Name}, method={Method}", request.name, request.method);
try
{
_compatService.SaveTrajectoryInfo(request.name, request.method);
_logger.LogInformation("SaveTrajectoryInfo 成功: name={Name}", request.name);
return Ok(new { status = "trajectory info saved", success = true });
}
catch (NotSupportedException exception)
{
_logger.LogWarning(exception, "SaveTrajectoryInfo 不支持: name={Name}", request.name);
return StatusCode(StatusCodes.Status501NotImplemented, new { detail = exception.Message });
}
catch (Exception exception)
{
_logger.LogError(exception, "SaveTrajectoryInfo 失败: name={Name}", request.name);
return LegacyBadRequest("SaveTrajInfo failed");
}
}
/// <summary>
/// 兼容旧 `IsFlyShotTrajValid(time, name, method, save_traj)` 参数形状。
/// </summary>
/// <param name="request">轨迹有效性检查请求体。</param>
/// <returns>有效性和轨迹时长。</returns>
[HttpPost("/is_flyShotTrajValid/")]
public IActionResult IsFlyshotTrajectoryValid([FromBody] LegacyFlyshotValidationRequest request)
{
_logger.LogInformation("IsFlyshotTrajectoryValid 调用: name={Name}, method={Method}", request.name, request.method);
try
{
var isValid = _compatService.IsFlyshotTrajectoryValid(
out var duration,
request.name,
request.method,
request.save_traj);
_logger.LogInformation("IsFlyshotTrajectoryValid 结果: name={Name}, valid={Valid}, duration={Duration}s", request.name, isValid, duration.TotalSeconds);
return Ok(new { success = isValid, valid = isValid, time = duration.TotalSeconds });
}
catch (NotSupportedException exception)
{
_logger.LogWarning(exception, "IsFlyshotTrajectoryValid 不支持: name={Name}", request.name);
return StatusCode(StatusCodes.Status501NotImplemented, new { detail = exception.Message });
}
catch (Exception exception)
{
_logger.LogError(exception, "IsFlyshotTrajectoryValid 失败: name={Name}", request.name);
return LegacyBadRequest("IsFlyShotTrajValid failed");
}
}
/// <summary>
/// 兼容旧 `/set_speedRatio/` 路由。
/// </summary>
/// <param name="data">速度倍率请求体。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/set_speedRatio/")]
public IActionResult SetSpeedRatio([FromBody] LegacySpeedRatioRequest data)
{
_logger.LogInformation("SetSpeedRatio 调用: speed={Speed}", data.speed);
try
{
// 验证数值 范围符合预期(例如 0.01到 1.0),以避免对控制器造成潜在风险
if (data.speed < 0.01 || data.speed > 1.0)
{
_logger.LogWarning("SetSpeedRatio 参数无效: speed={Speed}", data.speed);
return BadRequest(new { detail = "Speed ratio must be between 0.01 and 1.0." });
}
_compatService.SetSpeedRatio(data.speed);
_logger.LogInformation("SetSpeedRatio 成功: speed={Speed}", data.speed);
return Ok(new { message = "set_speedRatio executed", returnCode = 0 });
}
catch (Exception exception)
{
_logger.LogError(exception, "SetSpeedRatio 失败: speed={Speed}", data.speed);
return LegacyBadRequest("set_speedRatio failed");
}
}
/// <summary>
/// 兼容旧 `/delete_flyshot/` 路由。
/// </summary>
/// <param name="request">包含轨迹名称的请求体。</param>
/// <returns>旧 FastAPI 层风格的状态响应。</returns>
[HttpPost("/delete_flyshot/")]
public IActionResult DeleteFlyshot([FromBody] LegacyNameRequest request)
{
_logger.LogInformation("DeleteFlyshot 调用: name={Name}", request.name);
try
{
_compatService.DeleteTrajectory(request.name);
_logger.LogInformation("DeleteFlyshot 成功: name={Name}", request.name);
return Ok(new { status = "FlyShot deleted" });
}
catch (Exception exception)
{
_logger.LogError(exception, "DeleteFlyshot 失败: name={Name}", request.name);
return LegacyBadRequest("DeleteFlyShotTraj failed");
}
}
/// <summary>
/// 兼容旧 `/init_mpc_robt` 路由,保留历史拼写。
/// </summary>
/// <param name="data">初始化请求体。</param>
/// <returns>旧 FastAPI 层风格的初始化结果。</returns>
[HttpPost("/init_mpc_robt")]
public IActionResult InitMpcRobot([FromBody] LegacyInitMpcRobotRequest data)
{
_logger.LogInformation(
"InitMpcRobot 调用: robot_name={RobotName}, robot_ip={RobotIp}, sim={Sim}, server={ServerIp}:{Port}",
data.robot_name, data.robot_ip, data.sim, data.server_ip, data.port);
try
{
_compatService.SetUpRobot(data.robot_name);
if (!_compatService.IsSetUp)
{
_logger.LogWarning("InitMpcRobot 失败: Robot not setup");
return LegacyBadRequest("Robot not setup");
}
_compatService.SetActiveController(data.sim);
_compatService.Connect(data.robot_ip);
_compatService.EnableRobot(4);
_logger.LogInformation("InitMpcRobot 成功: robot_name={RobotName}", data.robot_name);
return Ok(new { message = "init_Success", returnCode = 0 });
}
catch (Exception exception)
{
_logger.LogError(exception, "InitMpcRobot 失败");
return LegacyBadRequest("Connect Server failed");
}
}
/// <summary>
/// 兼容旧 `/get_pose` 路由。
/// </summary>
/// <returns>当前末端位姿数组。</returns>
[HttpGet("/get_pose")]
public IActionResult GetPose()
{
try
{
return Ok(new { pose = _compatService.GetPose() });
}
catch
{
return LegacyBadRequest("GetPose failed");
}
}
/// <summary>
/// 解析旧 `/execute_trajectory/` 的完整参数形状。
/// </summary>
/// <param name="payload">原始 JSON 请求体。</param>
/// <param name="queryMethod">查询字符串中的 method 覆盖值。</param>
/// <param name="querySaveTrajectory">查询字符串中的 save_traj 覆盖值。</param>
/// <returns>统一后的路点和执行参数。</returns>
private static (
IReadOnlyList<IReadOnlyList<double>> Waypoints,
string Method,
bool SaveTrajectory) ParseExecuteTrajectoryRequest(
JsonElement payload,
string? queryMethod,
bool? querySaveTrajectory)
{
string method = queryMethod ?? "icsp";
bool saveTrajectory = querySaveTrajectory ?? false;
if (payload.ValueKind == JsonValueKind.Object)
{
if (payload.TryGetProperty("method", out var methodElement) && methodElement.ValueKind == JsonValueKind.String)
{
method = methodElement.GetString() ?? method;
}
if (payload.TryGetProperty("save_traj", out var saveTrajectoryElement))
{
saveTrajectory = saveTrajectoryElement.GetBoolean();
}
if (!payload.TryGetProperty("waypoints", out var waypointElement))
{
throw new InvalidOperationException("ExecuteTrajectory request body must include waypoints.");
}
return (ParseLegacyTrajectoryWaypoints(waypointElement), method, saveTrajectory);
}
return (ParseLegacyTrajectoryWaypoints(payload), method, saveTrajectory);
}
/// <summary>
/// 解析旧 `/execute_trajectory/` 可能出现的两种历史请求体形状。
/// </summary>
/// <param name="waypoints">原始 JSON 请求体。</param>
/// <returns>统一后的关节路点集合。</returns>
private static IReadOnlyList<IReadOnlyList<double>> ParseLegacyTrajectoryWaypoints(JsonElement waypoints)
{
if (waypoints.ValueKind != JsonValueKind.Array)
{
throw new InvalidOperationException("ExecuteTrajectory request body must be an array.");
}
var parsedWaypoints = new List<IReadOnlyList<double>>();
foreach (var waypointElement in waypoints.EnumerateArray())
{
if (waypointElement.ValueKind == JsonValueKind.Array)
{
parsedWaypoints.Add(waypointElement.EnumerateArray().Select(static value => value.GetDouble()).ToArray());
continue;
}
if (waypointElement.ValueKind == JsonValueKind.Object && waypointElement.TryGetProperty("joints", out var jointElement))
{
parsedWaypoints.Add(jointElement.EnumerateArray().Select(static value => value.GetDouble()).ToArray());
continue;
}
throw new InvalidOperationException("Unsupported waypoint payload shape.");
}
return parsedWaypoints;
}
/// <summary>
/// 构造与旧 FastAPI `HTTPException(status_code=400, detail=...)` 等价的响应。
/// </summary>
/// <param name="detail">错误详情文本。</param>
/// <returns>400 JSON 响应。</returns>
private BadRequestObjectResult LegacyBadRequest(string detail)
{
return BadRequest(new { detail });
}
/// <summary>
/// 构造与旧 FastAPI `422` 输入校验失败等价的响应。
/// </summary>
/// <param name="detail">错误详情文本。</param>
/// <returns>422 JSON 响应。</returns>
private ObjectResult LegacyValidationError(string detail)
{
return StatusCode(StatusCodes.Status422UnprocessableEntity, new { detail });
}
}
/// <summary>
/// 表示旧 `/set_tcp/` 路由使用的三维 TCP 请求体。
/// </summary>
public sealed class LegacyTcpRequest
{
/// <summary>
/// 获取或设置 TCP X。
/// </summary>
public double x { get; init; }
/// <summary>
/// 获取或设置 TCP Y。
/// </summary>
public double y { get; init; }
/// <summary>
/// 获取或设置 TCP Z。
/// </summary>
public double z { get; init; }
}
/// <summary>
/// 表示旧 `/move_joint/` 路由使用的关节请求体。
/// </summary>
public sealed class LegacyJointPositionRequest
{
/// <summary>
/// 获取或设置目标关节数组。
/// </summary>
public List<double> joints { get; init; } = [];
}
/// <summary>
/// 表示旧 `/upload_flyshot/` 路由使用的飞拍上传请求体。
/// </summary>
public sealed class LegacyFlightTrajectoryRequest
{
/// <summary>
/// 获取或设置地址组集合。
/// </summary>
public List<List<int>> addrs { get; init; } = [];
/// <summary>
/// 获取或设置飞拍轨迹名称。
/// </summary>
public string name { get; init; } = string.Empty;
/// <summary>
/// 获取或设置偏移周期集合。
/// </summary>
public List<double> offset_values { get; init; } = [];
/// <summary>
/// 获取或设置拍照标志集合。
/// </summary>
public List<bool> shot_flags { get; init; } = [];
/// <summary>
/// 获取或设置关节路点集合。
/// </summary>
public List<List<double>> waypoints { get; init; } = [];
}
/// <summary>
/// 表示旧 `/execute_flyshot/` 与 `/delete_flyshot/` 路由使用的名称请求体。
/// </summary>
public sealed class LegacyNameRequest
{
/// <summary>
/// 获取或设置轨迹名称。
/// </summary>
public string name { get; init; } = string.Empty;
}
/// <summary>
/// 表示旧 `/execute_flyshot/` 路由使用的完整执行请求体。
/// </summary>
public sealed class LegacyExecuteFlyshotRequest
{
/// <summary>
/// 获取或设置轨迹名称。
/// </summary>
public string name { get; init; } = string.Empty;
/// <summary>
/// 获取或设置是否先移动到轨迹起点。
/// </summary>
public bool move_to_start { get; init; } = true;
/// <summary>
/// 获取或设置轨迹生成方法。
/// </summary>
public string method { get; init; } = "icsp";
/// <summary>
/// 获取或设置是否保存轨迹信息。
/// </summary>
public bool save_traj { get; init; } = true;
/// <summary>
/// 获取或设置是否复用轨迹缓存。
/// </summary>
public bool use_cache { get; init; } = true;
/// <summary>
/// 获取或设置是否等待机器人执行完整条飞拍轨迹后再返回。
/// </summary>
public bool wait { get; init; } = true;
}
/// <summary>
/// 表示旧 `SaveTrajInfo` 参数形状。
/// </summary>
public sealed class LegacyTrajectoryInfoRequest
{
/// <summary>
/// 获取或设置轨迹名称。
/// </summary>
public string name { get; init; } = string.Empty;
/// <summary>
/// 获取或设置轨迹生成方法。
/// </summary>
public string method { get; init; } = "icsp";
}
/// <summary>
/// 表示旧 `IsFlyShotTrajValid` 参数形状。
/// </summary>
public sealed class LegacyFlyshotValidationRequest
{
/// <summary>
/// 获取或设置轨迹名称。
/// </summary>
public string name { get; init; } = string.Empty;
/// <summary>
/// 获取或设置轨迹生成方法。
/// </summary>
public string method { get; init; } = "icsp";
/// <summary>
/// 获取或设置是否保存轨迹信息。
/// </summary>
public bool save_traj { get; init; } = true;
}
/// <summary>
/// 表示旧 `GetNearestIK` 参数形状。
/// </summary>
public sealed class LegacyNearestIkRequest
{
/// <summary>
/// 获取或设置目标位姿 `[x,y,z,qx,qy,qz,qw]`。
/// </summary>
public List<double> pose { get; init; } = [];
/// <summary>
/// 获取或设置 IK seed 关节数组。
/// </summary>
public List<double> seed { get; init; } = [];
}
/// <summary>
/// 表示旧 `/set_speedRatio/` 路由使用的速度倍率请求体。
/// </summary>
public sealed class LegacySpeedRatioRequest
{
/// <summary>
/// 获取或设置目标速度倍率。
/// </summary>
public double speed { get; init; }
}
/// <summary>
/// 表示旧 `/init_mpc_robt` 路由使用的初始化请求体。
/// </summary>
public sealed class LegacyInitMpcRobotRequest
{
/// <summary>
/// 获取或设置目标服务端 IP。
/// </summary>
public string server_ip { get; init; } = string.Empty;
/// <summary>
/// 获取或设置目标服务端端口。
/// </summary>
public int port { get; init; }
/// <summary>
/// 获取或设置机器人名称。
/// </summary>
public string robot_name { get; init; } = string.Empty;
/// <summary>
/// 获取或设置机器人控制器 IP。
/// </summary>
public string robot_ip { get; init; } = string.Empty;
/// <summary>
/// 获取或设置是否使用仿真控制器;默认 false 连接真机。
/// </summary>
public bool sim { get; init; }
}